Smaller values will make wheel-zoomingĮnables simulation of contextmenu event, default is true for mobile Safari. How many scroll pixels (as reported by L.DomEvent.getWheelDelta) User can't zoom via wheel more often than once per 40 ms. Limits the rate at which a wheel can fire (in milliseconds). It will zoom to the center of the view regardless of where the mouse was. Whether the map can be zoomed by using the mouse wheel. Makes the map focusable and allows users to navigate the map with keyboardĪmount of pixels to pan when pressing an arrow key. Solid, preventing the user from dragging outside the bounds. Slow down map dragging outside bounds, and 1.0 makes the bounds fully User to drag outside the bounds at normal speed, higher values will If maxBounds is set, this option will control how solid the boundsĪre when dragging the map around. Like markers and vector layers are still visible. Of the world and seamlessly jumps to the original one so that all overlays With this option enabled, the map tracks when you pan to another "copy" Max speed of the inertial movement, in pixels/second. The rate with which the inertial movement slows down, in pixels/second². The map builds momentum while dragging and continues moving in If enabled, panning of the map will have an inertia effect where Whether the map automatically handles browser window resize to update itself. Or - on the keyboard, or using the zoom controls. Means the zoom level will not be snapped after fitBounds or a pinch-zoom.Ĭontrols how much the map's zoom level will change after a 0.5 or 0.1) allow for greater granularity. Right after a fitBounds() or a pinch-zoom.īy default, the zoom level snaps to the nearest integer lower values Whether the map is draggable with mouse/touch or not.įorces the map's zoom level to always be a multiple of this, particularly 'center', double-click zoom will zoom to the center of the Zoomed out by double clicking while holding shift. ![]() Whether the map can be zoomed in by double clicking on it and Whether the map can be zoomed to a rectangular area specified byĭragging the mouse while pressing the shift key. Set it to false if you don't want popups to close when user clicks the map. Whether a zoom control is added to the map by default. Whether a attribution control is added to the map by default. Whether Paths should be rendered on a Canvas renderer.īy default, all Paths are rendered in a SVG renderer. Instantiates a map object given an instance of a HTML element Instantiates a map object given the DOM ID of a elementĪnd optionally an object literal with Map options. Usage example // initialize the map on the "map" div with a given center and zoom Learn how to build prototypes with interactions and animations.The central class of the API - it is used to create a map on a page and manipulate it. Select the (1) transition and any additional settings, including (2) direction, (3) easing, and (4) duration. In the Animation section, customize how the overlay will appear.Add background behind overlay: Check this setting to add a background color behind the overlay and in front of the current frame.Close when clicking outside: Check this setting to dismiss the overlay when a user clicks outside the overlay's dimensions.Choose from seven default options or set a position manually. Position: The location of the overlay relative to the original frame.There are a few aspects of an overlay that you can customize: For this interaction, you want this to be the overlay frame. Figma determines the Destination based on where the connection ends.Select what kind of interaction will trigger the animation.There are three aspects of the interaction, the trigger, action and destination. Now you can customize the interaction.Click on the prototype node and drag a connection to the frame you want to become the overlay. ![]()
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